private void PutIconText(int index)
 {
     _ruleManager.PutIconState(index);
     if (_ruleManager.MaruTurn() == true)
     {
         iconText[index].text = "×";
         nextPlayerText.text  = "〇";
     }
     else
     {
         iconText[index].text = "〇";
         nextPlayerText.text  = "×";
     }
     _ruleManager.AddTurn();
 }