/// <summary> /// フェイズの進行を行う /// </summary> public void PhaseProgress() { if (roundPhase == Phase.ResultPhase) { roundPhase = Phase.StandbyPhase; roundCount.NextRound(); } else { roundCount.NextRound(); } }
/// <summary> /// フェイズの進行を行う /// </summary> public void PhaseProgress() { if (roundPhase == Phase.ResultPhase) { roundPhase = Phase.StandbyPhase; roundCount.NextRound(); } else { roundPhase++; } Debug.Log(roundPhase + roundCount.RoundCountChack.ToString()); }