Exemple #1
0
 protected void OnClickSave()
 {
     RoundCount++;
     RoundNumber.InnerText = RoundCount.ToString();
     RollCount             = 0;
     RollNumber.InnerText  = RollCount.ToString();
     btnRoll.Enabled       = true;
     btnRoll.Visible       = true;
     RollText.Text         = "";
     ClearSaveCheckboxes();
     CheckBoxesEnable();     //unhide the checkboxes
     ClearScoreCard();
     showPotentialUpperScore();
     showPotentialLowerScore();
     LoadCurrentScores();
 }
Exemple #2
0
        private void NewRound()
        {
            this.RoundCount++;
            Debug.Log("Round: " + RoundCount.ToString());

            foreach (Player p in this._players)
            {
                if (p == this.PlayerOnAttack)
                {
                    p.NewTurn(true);
                }
                else
                {
                    p.NewTurn(false);
                }
            }
        }
Exemple #3
0
        protected void SetupNewGame()
        {
            ClearSaveCheckboxes();
            SetupImages();
            //SetDieImageSrc();
            RollCount               = 0;
            RoundCount              = 1;
            RollNumber.InnerText    = RollCount.ToString();
            RoundNumber.InnerText   = RoundCount.ToString();
            btnRoll.Enabled         = true;
            btnYahtzeeBonus.Visible = false;
            aces               = 0;
            twos               = 0;
            threes             = 0;
            fours              = 0;
            fives              = 0;
            sixs               = 0;
            FullHouse          = 0;
            ThreeofKind        = 0;
            FourofKind         = 0;
            Yahtzee            = 0;
            SmallStraight      = 0;
            LargeStraight      = 0;
            Chance             = 0;
            UpperBonus         = 0;
            YahtzeeBonus       = 0;
            TotalScore         = 0;
            acesSaved          = false;
            twosSaved          = false;
            threesSaved        = false;
            foursSaved         = false;
            fivesSaved         = false;
            sixesSaved         = false;
            fullHouseSaved     = false;
            threeOfaKindSaved  = false;
            fourOfAKindSaved   = false;
            smallStraightSaved = false;
            largeStraightSaved = false;
            YahtzeeSaved       = false;
            ChanceSaved        = false;

            ClearScoreCard();
        }
Exemple #4
0
        private void CreatePlayers()
        {
            for (int i = 0; i < this._numberOfPlayers; i++)
            {
                GameObject temp   = new GameObject("Player" + (i + 1).ToString());
                var        player = temp.AddComponent <Human>() as Human;
                player.Create(this._spawnPoints[i], (uint)i);
                player.roll = (uint)Random.Range(0, 100);
                Debug.Log(player.name + " Rolled: " + player.roll.ToString());
                this._players.Add(player);
            }

            this._players.Sort((x1, x2) => x2.roll.CompareTo(x1.roll));

            this._indexOnAttack = 0;
            this._indexInView   = 0;
            this.PlayerOnAttack = this._players[0];
            this.PlayerInView   = this._players[0];

            for (int i = 0; i < this._numberOfPlayers; i++)
            {
                this._players[i].Init((i == this._indexOnAttack) ? true : false);

                if (this.players[i] == this.PlayerOnAttack)
                {
                    this.players[i].color = new Color(0.8823529f, 0.8823529f, 0.8823529f, 1.0f);
                }
                else
                {
                    this.players[i].color = new Color(0.2352941f, 0.2352941f, 0.2352941f, 1.0f);
                }
            }

            this.RoundCount++;
            Debug.Log("Round: " + RoundCount.ToString());
        }
Exemple #5
0
        protected void btnRoll_Click(object sender, EventArgs e)
        {
            Random rnd       = new Random();
            int    RollCheck = RollCount;

            switch (RollCheck)
            {
            case 0:
                ytzDice.RollDice(rnd);
                SetDieImageSrc();     //For the imd src url on page
                showPotentialUpperScore();
                showPotentialLowerScore();
                LoadCurrentScores();
                RollCount            = RollCount + 1;
                RollNumber.InnerText = RollCount.ToString();
                break;

            case 1:
                HoldDice();
                ytzDice.RollDice(rnd);
                SetDieImageSrc();     //For the imd src url on page
                showPotentialUpperScore();
                showPotentialLowerScore();
                YahtzeeBonuses();
                LoadCurrentScores();
                RollCount            = RollCount + 1;
                RollNumber.InnerText = RollCount.ToString();

                break;

            case 2:

                if (RoundCount == 13)
                {
                    // Stop game functions and give final score
                    btnRoll.Enabled = false;
                    btnRoll.Visible = false;
                    RollText.Text   = "The Game has ended";
                }
                else
                {
                    HoldDice();
                    ytzDice.RollDice(rnd);
                    SetDieImageSrc();     //For the imd src url on page
                    showPotentialUpperScore();
                    showPotentialLowerScore();
                    YahtzeeBonuses();
                    LoadCurrentScores();
                    RollCount            = RollCount + 1;
                    RollNumber.InnerText = RollCount.ToString();
                    CheckBoxesDisable();
                    ClearSaveCheckboxes();
                    RollNumber.InnerText  = RollCount.ToString();
                    RoundNumber.InnerText = RoundCount.ToString();
                    ResetBoxes();
                }
                break;

            case 3:



                break;

            default:
                Console.WriteLine("We gotta problem here");
                break;
            }
        }