public DungeonScouts() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraManager.ViewWidth; graphics.PreferredBackBufferHeight = CameraManager.ViewHeight; Content.RootDirectory = "Content"; this.Window.Title = "Dungeon Scouts"; //TEMP testRoom.AddActor(new Actor(Race.HUMAN, "Test Actor", "Just a test!", 5, new IAttack[] { }, new IItem[] { }), new TilePosition(0, 0)); }