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C# (CSharp) Room.Abort Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
Room
Méthode/Fonction:
Abort
Exemples au hotexamples.com:
1
C# (CSharp) Room.Abort - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
Room.Abort
à partir du pack Adagio extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Add(30)
AddCharacter(11)
Commit(9)
AddBooking(8)
addOccupant(8)
AddAdjoiningRoom(5)
AddBookings(4)
AddBan(3)
AddCell(3)
RemovePuzzle(3)
Activate(3)
ActivateRoom(3)
overlaps(3)
GetCenterY(2)
GetCenterX(2)
GetCentre(2)
AddPlaceHolder(2)
SetProtect(2)
GetCollidingEntities(2)
GetColumn(2)
WakeRoom(2)
MoveNext(2)
IsValidLocation(2)
drawPeople(2)
AddBotToRoom(2)
GetCollidingSolidEntities(2)
discoverNeighbors(2)
AddBehaviour(2)
hasNeighbor(2)
getHeadingDirection(2)
PutFirefighter(1)
getRoomInfo(1)
getSeedFromRunes(1)
getWeight(1)
getwidth(1)
OrderBy(1)
getExitList(1)
getRightTop(1)
Offset(1)
hasOccupant(1)
ListDevices(1)
intersect(1)
IsProtect(1)
OnDiverChange(1)
SetEnable(1)
getRightBottom(1)
getPrefabIndex(1)
getOrigin(1)
SinnerLeaveRoom(1)
SleepRoom(1)
Méthodes fréquemment utilisées
Add (30)
AddCharacter (11)
Commit (9)
AddBooking (8)
addOccupant (8)
AddAdjoiningRoom (5)
AddBookings (4)
AddBan (3)
AddCell (3)
RemovePuzzle (3)
Méthodes fréquemment utilisées
Activate (3)
ActivateRoom (3)
overlaps (3)
GetCenterY (2)
GetCenterX (2)
GetCentre (2)
AddPlaceHolder (2)
SetProtect (2)
GetCollidingEntities (2)
GetColumn (2)
WakeRoom (2)
MoveNext (2)
IsValidLocation (2)
drawPeople (2)
AddBotToRoom (2)
GetCollidingSolidEntities (2)
discoverNeighbors (2)
AddBehaviour (2)
hasNeighbor (2)
getHeadingDirection (2)
Méthodes fréquemment utilisées
WakeRoom (2)
MoveNext (2)
IsValidLocation (2)
drawPeople (2)
AddBotToRoom (2)
GetCollidingSolidEntities (2)
discoverNeighbors (2)
AddBehaviour (2)
hasNeighbor (2)
getHeadingDirection (2)
PutFirefighter (1)
getRoomInfo (1)
getSeedFromRunes (1)
getWeight (1)
getwidth (1)
OrderBy (1)
getExitList (1)
getRightTop (1)
Offset (1)
hasOccupant (1)
ListDevices (1)
intersect (1)
IsProtect (1)
OnDiverChange (1)
SetEnable (1)
getRightBottom (1)
getPrefabIndex (1)
getOrigin (1)
SinnerLeaveRoom (1)
SleepRoom (1)
Méthodes fréquemment utilisées
PutFirefighter (1)
getRoomInfo (1)
getSeedFromRunes (1)
getWeight (1)
getwidth (1)
OrderBy (1)
getExitList (1)
getRightTop (1)
Offset (1)
hasOccupant (1)
ListDevices (1)
intersect (1)
IsProtect (1)
OnDiverChange (1)
SetEnable (1)
getRightBottom (1)
getPrefabIndex (1)
getOrigin (1)
SinnerLeaveRoom (1)
SleepRoom (1)
SurfaceDiver (1)
TakeFirefighter (1)
getLeftTop (1)
getLeftBottom (1)
addEnemies (1)
addObj (1)
getGridPos (1)
IsEntityLeftOfRoom (1)
doRuneAnimations (1)
IsEntityRightOfRoom (1)
Abort (1)
IsEntityBelowRoom (1)
ActualizeCanCreate (1)
AddBlock (1)
AddAdjacentRoom (1)
AddActor (1)
AddActionToQueue (1)
AddAccount (1)
Adapt (1)
ActuallyDrawLine (1)
Room Class Documentation
Exemple #1
0
Afficher le fichier
Fichier :
Ets.cs
Projet :
hbksaar/EscapeRoom
private void OnApplicationQuit() { if (Room.State == RoomState.Running) { Room.Abort(); } }