public override void Effect(RoleBase self, RoleBase[] target) { //击中了就回血 if (self.isAttackSuccess && self.isFight) { self.GetTreat((int)(self.HurtValue * param)); } }
public override void Effect(RoleBase owner, RoleBase role) { base.Effect(owner, role); role.GetTreat(value); }
public override void Effect(RoleBase self, RoleBase[] target) { self.GetTreat((int)(self.SkillValue * param)); }
public override void Effect(RoleBase self, RoleBase[] target) { self.GetTreat(value); }