public void ChangeComputerToPlay() { GameDef.PlayerType changeAIType = GameDef.PlayerType.HardAI; RoleOrderMap[OrderNum] = PlayerFactory.CreatePlayer(changeAIType, View, Model, this, CurrentTurnRole.GetChessType()); int judgeOeder = OrderNum + 1; RoleOrderMap[judgeOeder].AppendName($" + {changeAIType.ToString()}"); CurrentTurnRole = RoleOrderMap[OrderNum]; CurrentTurnRole.onMyTurn(); }