private void SetReviveManager() { ReviveManager reviveManager = m_Skeleton[(int)PlayerSkeleton.pelvis].AddComponent <ReviveManager>(); reviveManager.SetBaseHealthGain(m_BaseHealthGain); reviveManager.SetExplosionRadius(m_ExplosionRadius); reviveManager.SetExplosionDamage(m_ExplosionDamage); reviveManager.SetReviveParticle(m_ReviveParticle); }
// Use this for initialization void Start() { m_transform = this.transform; m_reviveManager = ReviveSence.GetComponent<ReviveManager>(); }