Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     layermask = 1 << 8; //La capa 8 es la del player.
     shotPool  = ShotPool.instance.transform;
     vision    = GetComponent <VisionEnemigo>();
     anim      = GetComponent <Animator>();
 }
 // Start is called before the first frame update
 void Start()
 {
     spriteRenderer = GetComponent <SpriteRenderer>();
     vision         = GetComponent <VisionEnemigo>();
     danyo          = GetComponent <Danyo>();
     rb             = GetComponent <Rigidbody2D>();
     coli           = GetComponent <Collider2D>();
 }
Exemple #3
0
 // Start is called before the first frame update
 void Start()
 {
     rb     = GetComponent <Rigidbody2D>();
     vision = GetComponent <VisionEnemigo>();
     timer  = 0f;
 }