Exemple #1
0
        public static void Main(params string[] commandLineArgs)
        {
            isDebugMode = commandLineArgs.Contains("-debug");
            gameForm.Show();
            var gameFieldSize = new GameFieldSize(gameForm.GameFieldSize.Height, gameForm.GameFieldSize.Width);

            var renderersLoader = new ResourcesLoader(Path.Combine(PathHelpers.RootPath, "Resources"),
                                                      playerSizesByStates,
                                                      enemiesSizesByBehavior);

            texturesRepository = renderersLoader.LoadTextures();
            var renderersSet = renderersLoader.LoadRenderers();

            gameRenderer = new GameRenderer(
                new PointF(gameForm.GameFieldSize.Width - (float)gameFieldSize.Width, (float)gameFieldSize.Height),
                renderersSet);

            var game = new GameModel(
                new RandomBehaviorEnemyFactory(enemiesSizesByBehavior,
                                               StandingEnemyBehavior.Creator(),
                                               FlyingEnemyBehavior.Creator(1),
                                               FlyingEnemyBehavior.Creator(2),
                                               RunningEnemyBehavior.Creator(1),
                                               RunningEnemyBehavior.Creator(1.5)),
                gameFieldSize, playerSizesByStates);

            gameForm.KeyDown += (_, args) => keyboardController.KeyPressed(args.KeyCode);
            gameForm.KeyUp   += (_, args) => keyboardController.KeyReleased(args.KeyCode);

            RedrawEnvironment();
            using var timer = new Timer { Interval = BetweenTicksDelay };
            timer.Tick     += (_, __) =>
            {
                game.Tick(keyboardController.ActiveAction);
                UpdateGameField(game);
            };

            timer.Start();
            Application.Run(gameForm);
        }