public override bool Load(Priority priority, out bool process) { switch (GameSetting.Instance.runType) { case RunType.PATCHER_SA_PS: AssetBundleLoader.LoadSceneAsync(sceneName, onLoadFinishCallBack); break; case RunType.NOPATCHER_SA: AssetBundleLoader.LoadSceneAsync(sceneName, onLoadFinishCallBack); break; case RunType.NOPATCHER_RES: ResourcesLoader.LoadScene(sceneName, onLoadFinishCallBack); break; } process = true; return(true); }
///<summary> /// 从配置获取加载cdn的url地址 ///</summary> public void LoadBeginScene() { ManifestManager.LoadUpdateFileManifest(null); SetSliderProgress(Localization.Get("main_enter_game"), 5, 1); ResourcesLoader.LoadScene(SCENE_ASSETBUNDLE_NAME, SCENE_NAME, null, null, null, true, UnityEngine.SceneManagement.LoadSceneMode.Single); }