public override void OnPlay()
    {
        ResourceHandler rh = FindObjectOfType <ResourceHandler>();

        if (Player == Player.Player1)
        {
            playerToHeal = Player.Player1;
        }
        else
        {
            playerToHeal = Player.Player1;
        }

        rh.HealPlayer(healAmount, playerToHeal);
    }
 public override void EndOfTurn()
 {
     rHandler.HealPlayer(healingAmount, RelicOwner);
 }