private void menuViewVoronoi_Click(object sender, EventArgs e) { if (mesh == null) { return; } if (menuViewVoronoi.Checked) { renderManager.ShowVoronoi = false; menuViewVoronoi.Checked = false; return; } IVoronoi voronoi; if (mesh.IsPolygon) { voronoi = new BoundedVoronoi(mesh); } else { voronoi = new Voronoi(mesh); } renderData.SetVoronoi(voronoi); renderManager.SetData(renderData); menuViewVoronoi.Checked = true; }