public void DrawTri( Texture2D texture, Vector3 Position, float radius, Color4 color, Vector2 texa, Vector2 texb, Vector2 texc, float angle, int layer, BlendMode blend = BlendMode.Normal ) { rendat[billboardCount] = RenderData.CreateTri( texture, blend, (ushort)vertexCount ); CreateTriBillboard( Position, radius, color, angle, texa, texb, texc, camera.View.GetRight(), camera.View.GetUp() ); var z = RenderHelpers.GetZ(camera.Position, Position); buffer.AddCommand( this, rendat[billboardCount].GetHashCode(), billboardCount, layer, z ); billboardCount++; }