void Start()
	{
		DontDestroyOnLoad (gameObject);

		var bindingFinder = new ReflectiveBindingFinder (GetType ().Assembly);

		m_masterContext = new ReflectiveBindingContextFactory (bindingFinder).CreateContext();

		m_masterContext.Get<Game> ();

	}
Exemple #2
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        private GlobalContext()
        {
            var bindings = new ReflectiveBindingFinder(typeof(GlobalContext).Assembly);

            Context = new ReflectiveBindingContextFactory(bindings).CreateContext();
        }