void Start() { DontDestroyOnLoad (gameObject); var bindingFinder = new ReflectiveBindingFinder (GetType ().Assembly); m_masterContext = new ReflectiveBindingContextFactory (bindingFinder).CreateContext(); m_masterContext.Get<Game> (); }
private GlobalContext() { var bindings = new ReflectiveBindingFinder(typeof(GlobalContext).Assembly); Context = new ReflectiveBindingContextFactory(bindings).CreateContext(); }