/// <summary> /// Returns the id of the currently selected sprite of this object /// </summary> /// <returns>The id of the sprite as an integer</returns> public int GetSpriteBox() { return(Sprites.GetIdByName(spriteBox.SelectedItem.ToString())); }
//A tree node double click event private void componentsTree_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e) { if (e.Node.Parent != null) { switch (e.Node.Parent.Text) { case "Sprites": //Opens the Sprite Form and loads it with the given sprite data using (var form = new SpriteForm()) { form.Text = "Properties of " + e.Node.Text; form.SetNameBoxText(e.Node.Text); form.id = int.Parse(e.Node.Name); form.SetPathBoxText(Sprites.sprites[int.Parse(e.Node.Name)].path); var result = form.ShowDialog(); if (result == DialogResult.OK) { //Updates the data of the given sprite Sprites.SetName(int.Parse(e.Node.Name), form.GetNameBoxText()); if (!string.IsNullOrWhiteSpace(form.path[0])) { DirectoryInfo _dir = new DirectoryInfo(form.path[0]); if (!string.IsNullOrWhiteSpace(_dir.Parent.ToString()) && _dir.Parent.ToString() != "IMG") { //Creates a new folder named "spr"+id(of the sprite) inside the resources directory and copies //every image into it, adding each path to the array of paths of the Sprites.sprites variable. Directory.CreateDirectory(GameConfig.path + @"\Resources\IMG\spr" + int.Parse(e.Node.Name)); int i = 0; List <string> _tempPath = new List <string>(); foreach (string _p in form.path) { string _path = @"Resources\IMG\spr" + int.Parse(e.Node.Name) + @"\" + i + Path.GetExtension(_p); try { File.Copy(_p, GameConfig.path + @"\" + _path, true); } catch { } i++; _tempPath.Add(_path); } Sprites.SetPath(int.Parse(e.Node.Name), _tempPath.ToArray <string>()); } } FileManager.UnsavedChanges = true; } form.Close(); } break; case "Sounds": //Opens the Sound Form and loads it with the given sprite data using (var form = new SoundForm()) { form.Text = "Properties of " + e.Node.Text; form.SetNameBoxText(e.Node.Text); form.id = int.Parse(e.Node.Name); form.SetPathBoxText(Sounds.sounds[int.Parse(e.Node.Name)].path); var result = form.ShowDialog(); if (result == DialogResult.OK) { //Updates the data of the given sound Sounds.SetName(int.Parse(e.Node.Name), form.GetNameBoxText()); if (!string.IsNullOrWhiteSpace(form.path)) { DirectoryInfo _dir = new DirectoryInfo(form.path); if (!string.IsNullOrWhiteSpace(_dir.Parent.ToString()) && _dir.Parent.ToString() != "SND") { //Copies the sound to the resources folder Directory.CreateDirectory(GameConfig.path + @"\Resources\SND"); string _path = @"Resources\SND" + @"\snd" + form.id + Path.GetExtension(form.path); try { if (File.Exists(GameConfig.path + @"\" + _path)) { File.Delete(GameConfig.path + @"\" + _path); } File.Copy(form.path, GameConfig.path + @"\" + _path, true); } catch { } Sounds.SetPath(int.Parse(e.Node.Name), _path); } } FileManager.UnsavedChanges = true; } form.Close(); } break; case "Rooms": //Opens the Room Form and loads it with the given room data using (var form = new RoomForm()) { form.Text = "Properties of " + e.Node.Text; form.SetNameBoxText(e.Node.Text); Room room = Rooms.rooms[int.Parse(e.Node.Name)]; form.id = room.id; form.SetFirstBox(int.Parse(e.Node.Name) == Rooms.firstId); form.onCreate = room.onCreate; form.onUpdate = room.onUpdate; form.onDraw = room.onDraw; form.onKeyPressed = room.onKeyPressed; form.onKeyReleased = room.onKeyReleased; form.editorCreate = room.editorCreate; var result = form.ShowDialog(); if (result == DialogResult.OK) { //Updates the data of the given room Rooms.SetName(int.Parse(e.Node.Name), form.GetNameBoxText()); if (form.GetFirstBox()) { Rooms.firstId = int.Parse(e.Node.Name); } room.onCreate = form.onCreate; room.onUpdate = form.onUpdate; room.onDraw = form.onDraw; room.onKeyPressed = form.onKeyPressed; room.onKeyReleased = form.onKeyReleased; room.editorCreate = form.editorCreate; room.gravityX = form.GravityX; room.gravityY = form.GravityY; room.allowSleep = form.AllowSleep; if (!IDEConfig.IsDefaultEditor) { FileManager.ReloadCode(); } FileManager.UnsavedChanges = true; } form.Close(); } break; case "UIs": //Opens the UI Form and loads it with the given UI data using (var form = new UIForm()) { form.Text = "Properties of " + e.Node.Text; form.SetNameBoxText(e.Node.Text); UI ui = UIs.uis[int.Parse(e.Node.Name)]; form.id = ui.id; form.SetMovableBox(ui.movable); form.onCreate = ui.onCreate; form.onUpdate = ui.onUpdate; form.onDraw = ui.onDraw; form.onKeyPressed = ui.onKeyPressed; form.onKeyReleased = ui.onKeyReleased; form.onDestroy = ui.onDestroy; form.Components = ui.components; var result = form.ShowDialog(); if (result == DialogResult.OK) { //Updates the data of the given UI UIs.SetName(int.Parse(e.Node.Name), form.GetNameBoxText()); ui.onCreate = form.onCreate; ui.onUpdate = form.onUpdate; ui.onDraw = form.onDraw; ui.onKeyPressed = form.onKeyPressed; ui.onKeyReleased = form.onKeyReleased; ui.onDestroy = form.onDestroy; ui.components = form.Components; ui.movable = form.GetMovableBox(); ui.align = form.Alignment; ui.x = form.x; ui.y = form.y; ui.width = form.width; ui.height = form.height; if (!IDEConfig.IsDefaultEditor) { FileManager.ReloadCode(); } FileManager.UnsavedChanges = true; } form.Close(); } break; case "Objects": //Opens the Object Form and loads it with the given object data using (var form = new ObjectForm()) { form.Text = "Properties of " + e.Node.Text; form.SetNameBoxText(e.Node.Text); Object obj = Objects.objects[int.Parse(e.Node.Name)]; form.id = obj.id; form.SetSpriteBox(obj.sprite); form.SetAutoDrawBox(obj.autoDraw); form.onCreate = obj.onCreate; form.onUpdate = obj.onUpdate; form.onDraw = obj.onDraw; form.onKeyPressed = obj.onKeyPressed; form.onKeyReleased = obj.onKeyReleased; form.onMousePressed = obj.onMousePressed; form.onMouseReleased = obj.onMouseReleased; form.onDestroy = obj.onDestroy; form.onCollisionEnter = obj.onCollisionEnter; form.onCollisionExit = obj.onCollisionExit; var result = form.ShowDialog(); if (result == DialogResult.OK) { //Updates the data of the given object Objects.SetName(int.Parse(e.Node.Name), form.GetNameBoxText()); obj.onCreate = form.onCreate; obj.onUpdate = form.onUpdate; obj.onDraw = form.onDraw; obj.onKeyPressed = form.onKeyPressed; obj.onKeyReleased = form.onKeyReleased; obj.onMousePressed = form.onMousePressed; obj.onMouseReleased = form.onMouseReleased; obj.onDestroy = form.onDestroy; obj.autoDraw = form.GetAutoDrawBox(); obj.sprite = form.GetSpriteBox(); obj.bodyType = form.BodyType; obj.usePhysics = form.UsePhysics; obj.lockRotation = form.LockRotation; obj.density = form.Density; obj.friction = form.Friction; obj.restitution = form.Restitution; obj.colliderType = form.ColliderType; obj.onCollisionEnter = form.onCollisionEnter; obj.onCollisionExit = form.onCollisionExit; if (!IDEConfig.IsDefaultEditor) { FileManager.ReloadCode(); } FileManager.UnsavedChanges = true; } form.Close(); } break; case "Scripts": //Opens the Script Form and loads it with the given script data using (var form = new ScriptForm()) { form.Text = "Properties of " + e.Node.Text; form.SetNameBoxText(e.Node.Text); form.id = Scripts.scripts[int.Parse(e.Node.Name)].id; form.data = Scripts.scripts[int.Parse(e.Node.Name)].data; var result = form.ShowDialog(); if (result == DialogResult.OK) { //Updates the data of the given script int id = int.Parse(e.Node.Name); Script script = Scripts.scripts[id]; script.data = form.data; //Updates the code with the new script name string name = form.GetNameBoxText(); if (script.name != name) { if (!IDEConfig.IsDefaultEditor) { string newData = FileManager.ReadSingle(script, null); if (newData != null) { script.data = newData; } } script.data = script.data.Replace(script.name, name); FileManager.UpdateSingle(script, script.data, null); } Scripts.SetName(id, name); if (!IDEConfig.IsDefaultEditor) { FileManager.ReloadCode(); } FileManager.UnsavedChanges = true; } form.Close(); } break; } } }
/// <summary> /// Sets the currently selected sprite of this object /// </summary> /// <param name="_id">The id of the sprite as an integer</param> public void SetSpriteBox(int _id) { spriteBox.SelectedItem = Sprites.GetNameById(_id); }