// Use this for initialization void Start() { //gets position in ranking int pos = RankingManager.GetPosition(GameOptions.finalScore); if (pos != -1) //qualified for ranking { this.GetComponent <UnityEngine.UI.Text>().text = "Posição no ranking: " + (RankingManager.GetPosition(GameOptions.finalScore) + 1); } else //didnt qualify for ranking { this.GetComponent <UnityEngine.UI.Text>().text = "Posição no ranking: --"; GameObject[] inputObjects = GameObject.FindGameObjectsWithTag("RankingInput"); foreach (GameObject g in inputObjects) { g.SetActive(false); } } }