void ResetRankingButton() { //first click //asks for confirmation if (!clickedOnce) { buttonText.GetComponent <UnityEngine.UI.Text>().text = "Certeza?"; clickedOnce = true; } else //second click -> erases ranking { buttonText.GetComponent <UnityEngine.UI.Text>().text = "Resetar"; RankingManager.ResetRanking(); rankingTextContainer.GetComponent <rankingText>().ResetRanking(); clickedOnce = false; } }