Exemple #1
0
        void OnTakeDamage(Damageable damageable, DamageMessage damageMessage)
        {
            // if we're dead and passed in a damageable that's part of our ragdoll
            // maybe dismember it

            if (damageable != null)
            {
                RagdollTransform damagedBone;
                if (ragdollController.ragdoll.Transform2HumanBone(damageable.transform, out damagedBone))
                {
                    if (damageMessage.severity >= minSeverityForDismember)
                    {
                        float dismemberChance = boneData[damagedBone.bone.bone].chanceDismember;
                        if (Random.value <= dismemberChance)
                        {
                            ragdollController.ragdoll.DismemberBone("damage", damagedBone);
                        }
                    }

                    // set bone decay for the hit bone, so the physics will affect it
                    // (slightly lower for neighbor bones)
                    float mainDecay          = 1;
                    float neighborMultiplier = .75f;
                    ragdollController.AddBoneDecay(damagedBone.bone.bone, mainDecay, neighborMultiplier);
                }
            }
        }