public void ChangeQuest(QuestRemovedEvent e, QuestResultGUINode removedQuestResult, [JoinAll] ICollection <QuestWithoutGUINode> quests, [JoinAll] QuestsScreenNode screen, [JoinAll] ICollection <QuestCellNode> cells)
 {
 public void MarkQuestResultAsResult(NodeAddedEvent e, QuestResultGUINode quest)
 {
     quest.questItemGUI.SetQuestResult(true);
 }