public void ChangeQuest(QuestRemovedEvent e, QuestResultGUINode removedQuestResult, [JoinAll] ICollection <QuestWithoutGUINode> quests, [JoinAll] QuestsScreenNode screen, [JoinAll] ICollection <QuestCellNode> cells) {
public void MarkQuestResultAsResult(NodeAddedEvent e, QuestResultGUINode quest) { quest.questItemGUI.SetQuestResult(true); }