internal void Initialize() { GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f); var data = new byte[160 * 144 * 3]; _shader = new Shader(Resources.ShaderResource.VertexShader, Resources.ShaderResource.FragmentShader); _shader.UseShaderProgram(); _texture = new Texture(data, 160, 144, PixelFormat.Rgb); _texture.Use(); _quad = new Quad(); _quad.Bind(); //check for OpenGL errors OpenGlUtility.ThrowIfOpenGlError(); }