Example #1
0
        internal void Initialize()
        {
            GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f);

            var data = new byte[160 * 144 * 3];

            _shader = new Shader(Resources.ShaderResource.VertexShader, Resources.ShaderResource.FragmentShader);
            _shader.UseShaderProgram();

            _texture = new Texture(data, 160, 144, PixelFormat.Rgb);
            _texture.Use();

            _quad = new Quad();
            _quad.Bind();

            //check for OpenGL errors
            OpenGlUtility.ThrowIfOpenGlError();
        }