Exemple #1
0
        private void OnSceneGUI()
        {
            PushBackZone zone = (PushBackZone)target;

            Handles.color = Color.blue;

            Handles.DrawWireArc(zone.transform.position, Vector3.up, Vector3.forward, 360, zone.radius);
            Handles.DrawWireArc(zone.transform.position, Vector3.forward, Vector3.up, 360, zone.radius);
        }
        IEnumerator SpawnPushBackWave(float waiting)
        {
            yield return(new WaitForSeconds(waiting));

            PushBackZone.PushBackActors(transform.position, 2f, 1f);
        }