private void OnSceneGUI() { PushBackZone zone = (PushBackZone)target; Handles.color = Color.blue; Handles.DrawWireArc(zone.transform.position, Vector3.up, Vector3.forward, 360, zone.radius); Handles.DrawWireArc(zone.transform.position, Vector3.forward, Vector3.up, 360, zone.radius); }
IEnumerator SpawnPushBackWave(float waiting) { yield return(new WaitForSeconds(waiting)); PushBackZone.PushBackActors(transform.position, 2f, 1f); }