IEnumerator SpawnPushBackWave(float waiting) { yield return(new WaitForSeconds(waiting)); PushBackZone.PushBackActors(transform.position, 2f, 1f); }
IEnumerator SpawnPushBackWave(float waiting) { yield return(new WaitForSeconds(waiting)); PushBackZone.PushBackActors(transform.position, 2f, 1f); }