private void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     kerbal.StartRespawnPeriod();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.Available;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableKerbal();
 }
Exemple #2
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 internal static void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     kerbal.rosterStatus           = ProtoCrewMember.RosterStatus.Available;
     kerbal.KerbalRef.rosterStatus = ProtoCrewMember.RosterStatus.Available;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableKerbal();
 }
 private void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     kerbal.Spawn();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.AVAILABLE;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableCrewMember();
 }
Exemple #4
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 internal static void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     // This call causes issues in KSC scene, and is not needed.
     //kerbal.Spawn();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.Available;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableKerbal();
 }
 private void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     kerbal.StartRespawnPeriod();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.Available;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableKerbal();
 }
Exemple #6
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 internal static void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     // This call causes issues in KSC scene, and is not needed.
     //kerbal.Spawn();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.Available;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableKerbal();
 }
 private void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     kerbal.Spawn();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.AVAILABLE;
     KerbalCrewRoster.getNextAvailableCrewMember();
 }
 private void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     kerbal.Spawn();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.AVAILABLE;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableCrewMember();
 }