コード例 #1
0
 private void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     kerbal.StartRespawnPeriod();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.Available;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableKerbal();
 }
コード例 #2
0
ファイル: WindowRoster.cs プロジェクト: h0yer/ShipManifest
 internal static void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     kerbal.rosterStatus           = ProtoCrewMember.RosterStatus.Available;
     kerbal.KerbalRef.rosterStatus = ProtoCrewMember.RosterStatus.Available;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableKerbal();
 }
コード例 #3
0
 private void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     kerbal.Spawn();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.AVAILABLE;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableCrewMember();
 }
コード例 #4
0
 internal static void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     // This call causes issues in KSC scene, and is not needed.
     //kerbal.Spawn();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.Available;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableKerbal();
 }
コード例 #5
0
 private void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     kerbal.StartRespawnPeriod();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.Available;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableKerbal();
 }
コード例 #6
0
ファイル: RMAddon.cs プロジェクト: JPLRepo/RosterManager
 internal static void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     // This call causes issues in KSC scene, and is not needed.
     //kerbal.Spawn();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.Available;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableKerbal();
 }
コード例 #7
0
 private void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     kerbal.Spawn();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.AVAILABLE;
     KerbalCrewRoster.getNextAvailableCrewMember();
 }
コード例 #8
0
 private void RespawnKerbal(ProtoCrewMember kerbal)
 {
     kerbal.SetTimeForRespawn(0);
     kerbal.Spawn();
     kerbal.rosterStatus = ProtoCrewMember.RosterStatus.AVAILABLE;
     HighLogic.CurrentGame.CrewRoster.GetNextAvailableCrewMember();
 }