Exemple #1
0
    public void HandleDeath(int actorId)
    {
        //choose prison to place player in
        Prison prison = gameManager.FindOpenPrison();

        prison.SetOccupant(actorId);

        if (actorId == playerProfile.player.ActorNumber)
        {
            isTrapped = true; //disable movement
            //teleport player to prison
            transform.position = prison.trappedPosition.transform.position;
        }

        //do sm with animation
    }