Exemple #1
0
    // On collision with a powerup, add it
    void OnTriggerEnter(Collider other)
    {
        PowerupController powerup = other.gameObject.GetComponent <PowerupController>();

        if (powerup != null)
        {
            ActivatePowerup(powerup.type);
            powerup.Pickup(gameObject);
        }
    }