override public void deactivate()
 {
     if (active)
     {
         active    = false;
         onTrigger = false;
         foreach (Activable act in acts)
         {
             act.deactivate();
         }
         puc.hidePopup();
     }
 }
Exemple #2
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    void Start()
    {
        gom        = GameObject.FindObjectOfType <GameObjectManager> ();
        cc         = GameObject.FindObjectOfType <CharacterMotor> ();
        mouseLooks = GameObject.FindObjectsOfType <MouseLook> ();
        puc        = GameObject.FindObjectOfType <PopUpController> ();
        lm         = LiteralManager.getInstance();

        qm = new QuestManagerFactory(gom).build(1);
        qm.start();
        qm.Done += new QuestManager.DoneHandler(finishedQM);

        puc.hidePopup();

        activateCursor(false);
        finished = false;
    }