public IEnumerator FindEnemies() { GameObject[] objects = Object.FindObjectsOfType <GameObject>(); enemies.Clear(); foreach (GameObject obj in objects) { if (obj.tag == "Enemy") { enemies.Add(obj); } } if (enemies.Count == 0) { popUpController.FadeToBlack(false); yield return(new WaitForSeconds(3f)); levelController.LoadLevel(1); } }