Exemple #1
0
 void OnTriggerEnter(Collider col)
 {
     if (col.gameObject.CompareTag("Player"))
     {
         if (type == "Interactable")
         {
             pUController.OpenInteractableHint();
             Destroy(this.gameObject);
         }
         if (type == "Journal")
         {
             pUController.OpenJournalHint();
             Destroy(this.gameObject);
         }
         if (type == "Obstacle")
         {
             pUController.OpenObstacleHint();
             Destroy(this.gameObject);
         }
         if (type == "Prisoner")
         {
             pUController.OpenPrisonerHint();
             Destroy(this.gameObject);
         }
         if (type == "Destructable")
         {
             pUController.OpenDestructableHint();
             Destroy(this.gameObject);
         }
     }
 }