Exemple #1
0
        public void SetAbility(Ability ability, bool shouldBePresent, AbilityViewState newState)
        {
            bool alreadyPresent = _abilityViewsByOrder[ability.Order] != null;

            if (alreadyPresent && !shouldBePresent)
            {
                AbilityView viewToRemove = _abilityViewsByOrder[ability.Order];
                _abilityViewsByOrder[ability.Order] = null;
                PoolingManager.Free(PoolingManager.AbilityView, viewToRemove.gameObject);
            }
            else if (!alreadyPresent && shouldBePresent)
            {
                AbilityView newView = PoolingManager.Fetch <AbilityView>(PoolingManager.AbilityView, Vector3.zero,
                                                                         Quaternion.identity, transform);
                _abilityViewsByOrder[ability.Order] = newView;
                newView.InitializeWith(ability, newState);

                AdjustViewOrder(ability, newView);
            }
            else if (alreadyPresent)
            {
                AbilityView viewToChange = _abilityViewsByOrder[ability.Order];
                viewToChange.UpdateForState(newState);
            }
        }
        public void FreeTemporaryUiElements()
        {
            IEnumerable <GameObject> statusesToFree = _statusesGroup.GetComponentsInChildren <Image>().Select(i => i.gameObject);

            foreach (GameObject statusObject in statusesToFree)
            {
                PoolingManager.Free(PoolingManager.StatusImage, statusObject);
            }
        }
        public void RemoveStatus(ViewStatusClass viewStatusClass)
        {
            Image imageToFree;

            if (_classesToStatusImages.TryGetValue(viewStatusClass, out imageToFree))
            {
                _classesToStatusImages.Remove(viewStatusClass);
                PoolingManager.Free(PoolingManager.StatusImage, imageToFree.gameObject);
            }
        }
Exemple #4
0
        public void StopShowingCharacterDetails()
        {
            foreach (PositionEffect positionEffect in _positionEffectsShown)
            {
                PoolingManager.Free(PoolingManager.PositionEffect, positionEffect.gameObject);
            }
            _positionEffectsShown.Clear();

            GameEntity playerActor    = _context.GetPlayerEntity();
            Position   playerPosition = playerActor.position.Position;

            _tilePresenter.ResetToHighTiles();
            _tilePresenter.ShortenHighTiles(playerPosition, 5);
        }
Exemple #5
0
 public void Free()
 {
     _entityUiPresenter.FreeTemporaryUiElements();
     PoolingManager.Free(PoolingManager.EntityView, gameObject);
 }