void FindClosest(Point p) { float dist = xSize + ySize; Vector2 n = Vector2.zero; int node = 0; for (int i = 0; i < nodes.Count; i++) { if (useGridDistance) { if (dist>(Mathf.Abs (nodes [i].point.x - p.xPos) + Mathf.Abs (nodes [i].point.y - p.yPos))) { dist = Mathf.Abs (nodes [i].point.x - p.xPos) + Mathf.Abs (nodes [i].point.y - p.yPos); n = nodes [i].point; node =i; } } else { if (dist > Vector2.Distance (nodes [i].point, p.Get ())) { dist = Vector2.Distance (nodes [i].point, p.Get ()); n = nodes [i].point; node=i; } } } p.SetNode (nodes[node]); nodes [node].AddPoint (p.Get ()); }