public override void Enter() { base.Enter(); Debug.Log("ChoosePawnFacingState"); Position = CurrentPawn.Position; FacingOptions = Position.Adjacent(); Board.ActivateMovementTiles(FacingOptions); }
public Attack() { actionName = "Ataque"; actionDescription = "Ataque simples no alvo."; baseNrgCost = 0; canTargetDead = false; requireTarget = true; element = Element.Physical; targetAlliance = Alliance.Ally | Alliance.Enemy; range = Point.Adjacent(); }