private void HandleLoadGameComplete() { PocketMonsterElementController.ShowPocketMonsterElement("Base", true); loadButton.interactable = true; }
private void HandleNewGame() { PocketMonsterElementController.ShowPocketMonsterElement("Base", true); }
private void Awake() { PocketMonsterElementController.AddPocketMonsterElements(this); gameObject.SetActive(!disableAtStart); }