public StatTracker() { m_eventLog = new List<EventLog>(); m_playerCache = new Dictionary<string, Player>(); m_itemCache = new Dictionary<string, string>(); m_currentEvent = new EventLog(); m_player = new Player(); m_sessionStats = new SessionStats(); m_userID = ""; m_sessionStarted = false; m_lastEventFound = false; m_initialized = false; m_initializing = false; m_countEvents = false; m_preparingSession = false; m_activeSeconds = 0; m_currentEvent.Initialize(); }
public SessionStats() { weapons = new Dictionary<string, Weapon>(); startSesWeapons = new Dictionary<string, Weapon>(); startPlayer = new Player(); }