public void Healing(float hp) { if (stats.health + hp <= stats.MaxHealth) { stats.health += hp; } else { stats.health = stats.MaxHealth; } if (playerUIController != null) { playerUIController.SetHp(stats.MaxHealth, stats.health); } }
public void AddMaxHealth() { if (MutagenCount > 0 && CurrentPlayer.stats.HealthCountUpdate < 10) { CurrentPlayer.stats.MaxHealth += Mathematics.GetPercent(5, CurrentPlayer.stats.MaxHealth); MutagenCount--; CurrentPlayer.stats.HealthCountUpdate++; HealthP.UpdateImages(CurrentPlayer.stats.HealthCountUpdate - 1); playerUIController.SetHp(CurrentPlayer.stats.MaxHealth, CurrentPlayer.stats.health); playerUIController.SetMutagenCount(MutagenCount); } }