public void ReceiveAttack(EnemyController enemy) { cameraController.Shake(0.02f, 0.01f, 0.25f); vfxController.SpawnSwipeVFX(transform.position, Vector3.zero, Color.white); health--; uiController.SetHealth(health); if (health <= 0) { Die(); } else { animator.SetTrigger("Damage"); soundController.PlayTakeDamage(); } }