public void Clicked()
    {
        if (!held)
        {
            TrainMove.RemoveCarriage(GetComponent <FollowedBy>());
            Debug.Log("CLICKED");
            Rigidbody2D rigid = GetComponent <Rigidbody2D>();
            rigid.drag        = 10;
            rigid.angularDrag = 3;



            playerShooter.SetRigidBody(rigidBody);
        }
    }