private void HandlePlayerDead() { _playerAnimator.SetBool(DeadParam, true); _playerMovement.DisableMovement(); _playerShooter.DisableShooting(); }
private void ActivateCutSceneSequence() { _playerMovement.DisableMovement(); _playerShooter.DisableShooting(); CutSceneDisplay.Instance.DisplayCutScene(_cutSceneImage, _cutSceneDisplayTime); CutSceneDisplay.Instance.OnCutSceneOpen += HandleCutSceneOpen; CutSceneDisplay.Instance.OnCutSceneClose += HandleCutSceneClose; }
private void DisablePlayerControls() { _playerMovement.DisableMovement(); _playerShooter.DisableShooting(); }