private void HandlePlayerDead()
        {
            _playerAnimator.SetBool(DeadParam, true);

            _playerMovement.DisableMovement();
            _playerShooter.DisableShooting();
        }
        private void ActivateCutSceneSequence()
        {
            _playerMovement.DisableMovement();
            _playerShooter.DisableShooting();

            CutSceneDisplay.Instance.DisplayCutScene(_cutSceneImage, _cutSceneDisplayTime);

            CutSceneDisplay.Instance.OnCutSceneOpen  += HandleCutSceneOpen;
            CutSceneDisplay.Instance.OnCutSceneClose += HandleCutSceneClose;
        }
Exemple #3
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 private void DisablePlayerControls()
 {
     _playerMovement.DisableMovement();
     _playerShooter.DisableShooting();
 }