private void SetAmmoCount()
 {
     if (currentAmmo != playerShooter.GetCurrentAmmo() || maxAmmo != playerShooter.GetMaxAmmo())
     {
         maxAmmo     = playerShooter.GetMaxAmmo();
         currentAmmo = playerShooter.GetCurrentAmmo();
         myText.text = currentAmmo + " OF " + maxAmmo;
     }
 }