//If the button can be pressed check the control scheme and call the relative funcion in playerselector screen
    void Update()
    {
        if (overlay2)
        {
            if (player1Control.ThisPlayerControl == MoveSelector.ControlTypesHere.Joy1)
            {
                if (Input.GetButtonDown("ButtonAJoyStick1"))
                {
                    playerSelector.PanelManager();
                }
            }

            else if (player1Control.ThisPlayerControl == MoveSelector.ControlTypesHere.Joy2)
            {
                if (Input.GetButtonDown("ButtonAJoyStick2"))
                {
                    playerSelector.PanelManager();
                }
            }

            else if (player1Control.ThisPlayerControl == MoveSelector.ControlTypesHere.ArrowKeys)
            {
                if (Input.GetButtonDown("ButtonAArrows"))
                {
                    playerSelector.PanelManager();
                }
            }

            else if (player1Control.ThisPlayerControl == MoveSelector.ControlTypesHere.WSDA)
            {
                if (Input.GetButtonDown("ButtonAWSDA"))
                {
                    playerSelector.PanelManager();
                }
            }
        }
    }