Exemple #1
0
 public void Update()
 {
     if (GetComponent <PageTransition>().IsTransitioning())
     {
         return;
     }
     for (int inputIndex = 0; inputIndex < InputManager.NumberOfInputs; ++inputIndex)
     {
         if (InputManager.Instance.GetKeyUp(InputAlias.Cancel, inputIndex) && GameManager.Instance.IsInputAvailable(inputIndex))
         {
             DeselectAllPlayers();
             GetComponent <PageTransition>().GoPrevious();
         }
         if (InputManager.Instance.GetKeyUp(InputAlias.Submit, inputIndex) &&
             !GameManager.Instance.IsInputAvailable(inputIndex) &&
             GameManager.Instance.GetNextPlayerIndex() > 1)
         {
             GetComponent <PageTransition>().GoNext();
         }
     }
     for (int playerIndex = 0; playerIndex < 5; ++playerIndex)
     {
         PlayerData     player     = GameManager.Instance.GetPlayer(playerIndex);
         PlayerSelector playerCard = PlayerCards[playerIndex];
         if (player != null)
         {
             if (InputManager.Instance.GetKeyUp(InputAlias.Cancel, player.InputIndex))
             {
                 playerCard.DeselectPlayer();
             }
             else if (InputManager.Instance.GetKeyUp(InputAlias.Alt, player.InputIndex))
             {
                 playerCard.ChangePlayerSkin();
             }
         }
         else
         {
             if (GameManager.Instance.GetNextPlayerIndex() == playerIndex)
             {
                 for (int inputIndex = 0; inputIndex < InputManager.NumberOfInputs; ++inputIndex)
                 {
                     if (InputManager.Instance.GetKeyUp(InputAlias.Submit, inputIndex) && GameManager.Instance.IsInputAvailable(inputIndex))
                     {
                         playerCard.SelectPlayer(inputIndex);
                     }
                 }
             }
         }
     }
 }