void OnCollisionEnter(Collision col)
    {
        PlayerSelector player = col.gameObject.transform.root.GetComponent <PlayerSelector>();

        if ((int)player.GetMode() == 2)
        {
            if (identity == 2)
            {
                doTask(player);
            }
        }
        else if ((int)player.GetMode() == 3 && 3 == identity)
        {
            if (identity == 3)
            {
                doTask(player);
            }
        }
    }