void OnCollisionEnter(Collision col) { PlayerSelector player = col.gameObject.transform.root.GetComponent <PlayerSelector>(); if ((int)player.GetMode() == 2) { if (identity == 2) { doTask(player); } } else if ((int)player.GetMode() == 3 && 3 == identity) { if (identity == 3) { doTask(player); } } }