UpdateMovement() private méthode

private UpdateMovement ( ) : void
Résultat void
Exemple #1
0
 private void Awake()
 {
     inputActions    = new InputActions();
     playerScript    = player.GetComponent <PlayerScript>();
     pauseMenuScript = pauseMenuCanvas.GetComponent <PauseMenu>();
     inputActions.Player.Move.performed        += ctx => playerScript.UpdateMovement(ctx.ReadValue <Vector2>());
     inputActions.Player.Look.performed        += ctx => playerScript.UpdateCrosshair(ctx.ReadValue <Vector2>());
     inputActions.Player.Shoot.performed       += _ => playerScript.UpdateShootInput();
     inputActions.Player.Shoot.canceled        += _ => playerScript.UpdateShootInput();
     inputActions.Player.Pause.performed       += _ => pauseMenuScript.PauseKeyPressed();
     inputActions.Player.PowerUp.performed     += _ => playerScript.UpdatePowerUpInput();
     inputActions.Player.PowerUp.canceled      += _ => playerScript.UpdatePowerUpInput();
     inputActions.Player.GrenadeThrow.canceled += _ => playerScript.ThrowGrenade();
 }