Exemple #1
0
    private void TakeDamage(float damage)
    {
        currHp  -= damage;
        sr.color = Color.white;
        if (currHp <= 0f) // die, let player absorb
        {
            GameObject player = GameObject.Find("Player");
            if (player)
            {
                PlayerScript playerScript = player.GetComponent <PlayerScript>();
                playerScript.Absorb(currColor, true);
            }


            Destroy(gameObject);
        }
    }