Exemple #1
0
 public void ActivatePlayerShield()
 {
     if (this.shieldKillCount >= this.maxShieldKillCount)
     {
         m_playerScript.ActivateShield();
         this.shieldKillCount = 0;
         _shieldButton.UpdateFillCount((float)shieldKillCount / (float)maxShieldKillCount);
     }
 }